TOKYO — Inside Sony headquarters, at the heart of Tokyo’s Shinagawa district, Yasuhiro Ootori is about to reveal something that almost no one outside the Japanese tech giant has ever seen: the inside of a PlayStation 4.
What we see is a hardware architecture that’s both simple and powerful. With longtime game designer Mark Cerny leading the way, lending his software-minded expertise to Ootori and the rest of the hardware engineering team, Sony abandoned the overly complex Cell microprocessor that drove the PlayStation 3, building the PS4 around an “x86″ chip similar to the processors that have driven most of our personal computers for the last three decades. The idea was to make it that much easier for developers to build games for the new console, to create the things that will ultimately capture our attention.
Hey everyone, BearShark the Game was released today on Nintendo 3DS!
We made a BearShark Game! It doesn’t actually look like this, but it’s still pretty cool!
Thanks to Jesse E for the awesome art!
Oh look, some friends of mine made a 3DS game! A reason to charge my 3DS!